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Seminar Programme

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Here is the finalized programme for the seminar. One presentation was cancelled, and a few sessions have moved. Also, we conclude a little earlier on Wednesday.

Tuesday April 10th

09:00 Registration and Coffee

09:30 Welcome

10:00 Session I: Role-Play and Performance

  1. Marjukka Lampo
    Ecological Approach to Gaming Processes in Larps
  2. Jaakko Stenros
    Between Game Facilitation and Performance: Interactive Actors and Non-Player Characters in Larps
  3. Evan Torner
    Empty Bodies and Time in Tabletop Role-Playing Game Combat

11:30 Lunch hour

12:30 Session II: Engagement and Role-Play

  1. Nathan Hook
    A Social Psychology Ethnographic Study of ‘Immersion’ Among Live Role-Players
  2. Laura Flöter
    The Avatar’s Life of Its Own
  3. Sarah Lynne Bowman
    Social Conflict and Bleed in Role-Playing Communities

14:00 Break

14:30 Session III: Playing with Text I

  1. Angelina Ilieva
    Cultural Codes, Cultural Memory and Cultural Concepts in Live Role-Playing Discourses
  2. Mika Loponen & Jaakko Stenros
    The Correct Cthulhu and the Real Batman: Structuring the Power Relations in Cultural Semiospheres

15:30 Break

15:45 Session IV: Playing with Text II

  1. Rafael Bienia
    Role Players Creating Networks. Fan Practices in RPG, MMORPG and Larp
  2. David Jara
    Framing Strategies in Role-Playing Games

16:45 Closing day one

19:00 Open House at Game Research Lab

Wednesday April 11th

09:30 Coffee and registration

10:00 Session V: Educational Role-Play

  1. Alexey Fedoseev
    Role-Playing Games as Educational Technology. The Implications of Modern Activity Theory
  2. Michal Mochocki
    Research Report: How Edu-Larps Work for Subject-Matter Knowledge
  3. Eliane Bettochi, Carlos Klimick & Rian Oliveira Rezende
    Incorporeal Project: Stimulating the construction of competencies and knowledge by co-creating RPG narratives and their supports

11:30 Lunch hour

12:30 Session VI: Role-Playing in Culture

  1. Lars Konzack
    Library Use: How Role-Playing Games Are Presented in Public Libraries
  2. Ashley Brown
    Threesomes, Waterfalls, and Healing Spells: The utility of magic, fantasy, and game mechanics in erotic role-play in World of Warcraft

13:30 Break

14:00 Session VII: Single-Player Role-Playing

  1. Richard Gough, J.A. Dearnley & A. Muir
    Information Acquisition for Role-Playing: A Preliminary Model
  2. Petri Lankoski
    Role-Playing in Single-Player Video Games

15:00 End discussion

16:00 Closing

Registration Open

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We are now accepting audience registrations for the seminar.

To sign up, please send a free-form email to roleplayingingames@gmail.com, with your name, contact details and affiliation. The participation is limited, so please note that registrations are binding.

Most seats are handed out with the first come, first serve principle.

We have also reserved a quota of seats for people professionally interested in role-playing, ranging from students working on their theses to scholars, educators, game organizers and so on. In order to apply for the quota, please explain the professional relevance of the seminar briefly in your registration email.

The seminar has a strong focus on discussion and exchange. Thus, the presentations in the seminar will be brief 10-minute overviews. In order to facilitate the discussion, the papers will be distributed in advance, and the audience is expected to get acquainted with them before the seminar.

The seminar is free of charge.

Preliminary Programme

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This is the preliminary programme of the seminar. Small changes are likely, and the final programme will be posted after we have received the full papers.

Each presentation slot is 30 minutes, consisting of 10 minutes of presentation and 20 minutes of discussion. Papers will be distributed before the event, so all participants can browse them in advance.

For those traveling from Helsinki, we recommend the Intercity 43 train which departs from Helsinki railway station at 7:30 and arrives in Tampere at 9:05.

09:00 Registration and Coffee

09:30 Welcome

10:00 Session I: Role-Play and Performance

  1. Marjukka Lampo
    Ecological Approach to Gaming Processes in Larps
  2. Jaakko Stenros
    Between Gamemastering and Performance: Interactive Actors in ARGs and Larps
  3. Evan Torner
    Empty Bodies and Time in Tabletop Role-Playing Game Combat

11:30 Lunch hour

12:30 Session II: Playing with Text I

  1. Angelina Ilieva
    Cultural Codes, Cultural Memory and Cultural Concepts in Live Role-Playing Discourses
  2. Mika Loponen & Jaakko Stenros
    The Correct Conan and the Real Batman: Structuring the Power Relations in Cultural Semiospheres

13:30 Break

13:45 Session III: Playing with Text II

  1. Rafael Bienia
    Role-Playing Games and Actor-Network Theory
  2. David Jara
    Framing Strategies in Role-Playing Games

14:45 Break

15:15 Session IV: Role-Playing in Culture

  1. Lars Konzack
    Library Use: How Role-Playing Games Are Presented in Public Libraries
  2. Ashley Brown
    From Rhydin to Azeroth: The Past and Present of Erotic Role-Play
  3. Marinka Copier & Tijn Rams
    Adventures in Gruga: A Dutch Case Study of Creative LARPing for All Player Types and Ages

16:45 Closing day one

09:30 Coffee and registration

10:00 Session V: Educational Role-Play

  1. Alexey Fedoseev
    Role-Playing Games as Educational Technology. The Implications of Modern Activity Theory
  2. Michal Mochocki
    Research Report: How Edu-Larps Work for Subject-Matter Knowledge
  3. Eliane Bettochi, Carlos Klimick & Rian Oliveira Rezende
    Incorporeal Project

11:30 Lunch hour

12:30 Session VI: Engagement and Role-Play

  1. Nathan Hook
    A Social Psychology Ethnographic Study of ‘Immersion’ Among Live Role-Players
  2. Laura Flöter
    The Avatar’s Life of Its Own
  3. Sarah Lynne Bowman
    Social Conflict and Bleed in Role-Playing Communities

14:00 Break

14:30 Session VII: Single-Player Role-Playing

  1. Richard Gough, J.A. Dearnley & A. Muir
    Information Activities Performed by Players of Computer RPGs: A Preliminary Model
  2. Petri Lankoski
    Role-Playing in Single-Player Computer Role-Playing Games

15:30 End discussion

16:00 Closing

Notifications Sent

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We received 23 abstracts, and as we could accept the maximum of 18, our acceptance rate was 78%. The general quality of submissions was fairly high, and thus the committee had to regretfully reject some quite decent proposals.

In the unlikely case that you have not already received a notification of acceptance or rejection, please contact us as soon as possible.

If you were accepted, please confirm your participation within seven days. If you were rejected, please note that you have seven days to register to the seminar before we open general registration.

See you soon in Tampere!

Commentators

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The two invited expert commentators for the seminar are now confirmed: Torill Mortensen and J. Tuomas Harviainen.

Torill Elvira Mortensen, Associate professor at the IT-University of Copenhagen. Mortensen’s research topic, in no particular order, are digital culture, social media and games. She is a gamer, a blogger and a scholar, and her particular passion is online role-play games. The topic of her dissertation was the use of MUDs. Her teaching is concerned with the form and use of digital media. Her main interest is what players and users do with digital media, how they approach them and use them. Mortensen has served on the board of DiGRA, is a reviewer for Games and Culture as well as several other journals for game studies, and she was part of the founding group of Gamestudies.org. She have written about games since 1995.

J. Tuomas Harviainen (M.Th)  is a library and information scientist at the Tampere Research Center for Information and Media, who specializes in studying game environments and adult pretence. His forthcoming doctoral dissertation analyzes role-playing from an information systems perspective. Harviainen also edits the International Journal of Role-Playing. He also has extensive experience as a larp designer.